1 | Evidence can be found here | Success | ||||
---|---|---|---|---|---|---|
2 | Testing Key: | Failure due to unimplemention | ||||
3 | Outright Failure | |||||
4 | Test ID | Description | Expected | Actual | ? | Notes |
5 | Movement | |||||
6 | SM1 | Press W on unobstructed ground | Character moves up | Character moves up | ||
7 | SM2 | Character changes to up walking sprite | Character changes to up walking sprite | |||
8 | SM3 | Press W in unobstructed water | Character moves up | Character moves up | ||
9 | SM4 | Character changes to upswimming sprite | Character changes to upswimming sprite | |||
10 | SM5 | Press A on unobstructed ground | Character moves left | Character moves left | ||
11 | SM6 | Character changes to left walking sprite | Character changes to left walking sprite | |||
12 | SM7 | Press A in unobstructed water | Character moves left | Character moves left | ||
13 | SM8 | Character changes to left swimming sprite | Character changes to left swimming sprite | |||
14 | SM9 | Press S on unobstructed ground | Character moves down | Character moves down | ||
15 | SM10 | Character changes to down walking sprite | Character changes to down walking sprite | |||
16 | SM11 | Press S in unobstructed water | Character moves down | Character moves down | ||
17 | SM12 | Character changes to down swimming sprite | Character changes to down swimming sprite | |||
18 | SM13 | Press D on unobstructed ground | Character moves right | Character moves right | ||
19 | SM14 | Character changes to right walking sprite | Character changes to right walking sprite | |||
20 | SM15 | Press D in unobstructed water | Character moves right | Character moves right | ||
21 | SM16 | Character changes to right swimming sprite | Character changes to right swimming sprite | |||
22 | SM17 | Walk unobstructed from ground to water | Character speeds up | Character speeds up | ||
23 | SM18 | Character changes to swimming sprite | Character changes to swimming sprite | |||
24 | SM19 | Walk unobstructed from water to ground | Character slows down | Character slows down | ||
25 | SM20 | Character changes to walking sprite | Character changes to walking sprite | |||
26 | SM21 | Press space above water | Character sprite does not change | Character sprite does not change | ||
27 | SM22 | Wait 5 seconds | Character stays at same speed | Character stays at same speed | ||
28 | SM23 | Press space above ground | Character changes to flying sprite | Character changes to flying sprite | ||
29 | SM24 | Wait 5 seconds | Character stays at same speed for period after | Character stays at same speed for period after | ||
30 | SM25 | Press space then W | Character moves up quickly | Character moves up quickly | ||
31 | SM26 | Character changes to up flying sprite | Character changes to up flying sprite | |||
32 | SM27 | Wait 5 seconds above ground | Character changes to up walking sprite | Character changes to up walking sprite | ||
33 | SM28 | Wait 5 seconds above water | Character changes to up swimming sprite | Character changes to up swimming sprite | ||
34 | SM29 | Press space then A | Character moves left quickly | Character moves left quickly | ||
35 | SM30 | Character changes to left flying sprite | Character changes to left flying sprite | |||
36 | SM31 | Wait 5 seconds above ground | Character changes to left walking sprite | Character changes to left walking sprite | ||
37 | SM32 | Wait 5 seconds above water | Character changes to left swimming sprite | Character changes to left swimming sprite | ||
38 | SM33 | Press space then S | Character moves down quickly | Character moves down quickly | ||
39 | SM34 | Character changes to down flying sprite | Character changes to down flying sprite | |||
40 | SM35 | Wait 5 seconds above ground | Character changes to down walking sprite | Character changes to down walking sprite | ||
41 | SM36 | Wait 5 seconds above water | Character changes to down swimming sprite | Character changes to down swimming sprite | ||
42 | SM37 | Press space then D | Character moves right quickly | Character moves right quickly | ||
43 | SM38 | Character changes to right flying sprite | Character changes to right flying sprite | |||
44 | SM39 | Wait 5 seconds above ground | Character changes to down walking sprite | Character changes to down walking sprite | ||
45 | SM40 | Wait 5 seconds above water | Character changes to down swimming sprite | Character changes to down swimming sprite | ||
46 | Collision | |||||
47 | Walk into a blocking obstacle: | |||||
48 | SC1 | By moving up | Character stops moving | Character stops moving | ||
49 | SC2 | By moving left | Character stops moving | Character stops moving | ||
50 | SC3 | By moving down | Character stops moving | Character stops moving | ||
51 | SC4 | By moving right | Character stops moving | Character stops moving | ||
52 | Fly into a blocking obstacle: | |||||
53 | SC5 | By moving up | Character stops moving | Character stops moving | ||
54 | SC6 | By moving left | Character stops moving | Character stops moving | ||
55 | SC7 | By moving down | Character stops moving | Character stops moving | ||
56 | SC8 | By moving right | Character stops moving | Character stops moving | ||
57 | Swim into a blocking obstacle: | |||||
58 | SC9 | By moving up | Character stops moving | Character stops moving | ||
59 | SC10 | By moving left | Character stops moving | Character stops moving | ||
60 | SC11 | By moving down | Character stops moving | Character stops moving | ||
61 | SC12 | By moving right | Character stops moving | Character stops moving | ||
62 | Walk into a blocking obstacle: | |||||
63 | SC13 | By moving up | Character stops moving | Character stops moving | ||
64 | SC14 | By moving left | Character stops moving | Character stops moving | ||
65 | SC15 | By moving down | Character stops moving | Character stops moving | ||
66 | SC16 | By moving right | Character stops moving | Character stops moving | ||
67 | Fly into a blocked tile: | |||||
68 | SC17 | By moving up | Character stops moving | Character stops moving | ||
69 | SC18 | By moving left | Character stops moving | Character stops moving | ||
70 | SC19 | By moving down | Character stops moving | Character stops moving | ||
71 | SC20 | By moving right | Character stops moving | Character stops moving | ||
72 | Swim into a blocked tile: | |||||
73 | SC21 | By moving up | Character stops moving | Character stops moving | ||
74 | SC22 | By moving left | Character stops moving | Character stops moving | ||
75 | SC23 | By moving down | Character stops moving | Character stops moving | ||
76 | SC24 | By moving right | Character stops moving | Character stops moving | ||
77 | Walk into a enemy: | |||||
78 | SC25 | By moving up | Character stops moving | Character stops moving | ||
79 | SC26 | By moving left | Character stops moving | Character stops moving | ||
80 | SC27 | By moving down | Character stops moving | Character stops moving | ||
81 | SC28 | By moving right | Character stops moving | Character stops moving | ||
82 | Fly into a enemy: | |||||
83 | SC29 | By moving up | Character stops moving | Character stops moving | ||
84 | SC30 | By moving left | Character stops moving | Character stops moving | ||
85 | SC31 | By moving down | Character stops moving | Character stops moving | ||
86 | SC32 | By moving right | Character stops moving | Character stops moving | ||
87 | Swim into a enemy: | |||||
88 | SC33 | By moving up | Character stops moving | Character stops moving | ||
89 | SC34 | By moving left | Character stops moving | Character stops moving | ||
90 | SC35 | By moving down | Character stops moving | Character stops moving | ||
91 | SC36 | By moving right | Character stops moving | Character stops moving | ||
92 | Fighting | |||||
93 | SF1 | Move mouse cursor onscreen | Cursor is visible | Cursor is visible | ||
94 | SF2 | Cursor movement is free on screen | Cursor movement is free on screen | |||
95 | SF3 | Left click mouse on screen with a gun | Projectile apears at character and moves at cursor | Projectile apears at character and moves at cursor | ||
96 | SF4 | Left click mouse on screen without a gun | Player melee attacks infront on it | Player melee attacks infront on it | ||
97 | SF5 | Fire projectile to collide with blocking obstacle | Projectile disapears | Projectile disapears | ||
98 | SF6 | Fire projectile to collide with blocked tile | Projectile disapears | Projectile disapears | ||
99 | SF7 | Fire projectile to collide with unmoving enemy | Projectile disapears | Projectile disapears | ||
100 | SF8 | Enemy is damaged | Enemy is damaged | |||
101 | SF9 | Resource sometimes apears in place of enemy | Resource sometimes apears in place of enemy | |||
102 | SF10 | Onscreen Points increase by 10 | Onscreen Points increase by 10 | |||
103 | SF11 | Fire projectile to collide with a moving enemy | Projectile disapears | Projectile disapears | ||
104 | SF12 | Enemy is damaged | Enemy is damaged | |||
105 | SF13 | Resource sometimes apears in place of enemy | Resource sometimes apears in place of enemy | |||
106 | SF14 | Onscreen points increase by 10 | Onscreen points increase by 10 | |||
107 | Move such that a melee enemy is on-screen: | |||||
108 | SF15 | Up relative to the player | The enemy moves towards the character | The enemy moves towards the character | ||
109 | SF16 | Left relative to the player | The enemy moves towards the character | The enemy moves towards the character | ||
110 | SF17 | Down relative to the player | The enemy moves towards the character | The enemy moves towards the character | ||
111 | SF18 | Right relative to the player | The enemy moves towards the character | The enemy moves towards the character | ||
112 | Move such that a ranged enemy is on-screen: | |||||
113 | SF19 | Up relative to the player | The enemy fires towards the character | The enemy fires towards the character | ||
114 | SF20 | Left relative to the player | The enemy fires towards the character | The enemy fires towards the character | ||
115 | SF21 | Down relative to the player | The enemy fires towards the character | The enemy fires towards the character | ||
116 | SF22 | Right relative to the player | The enemy fires towards the character | The enemy fires towards the character | ||
117 | SF23 | Move such that a melee enemy hits the player | The character takes 1/2 heart of damage | The character takes 1/2 heart of damage | ||
118 | SF24 | Move such that a projectile hits the player | The character takes 1/2 heart of damage | The character takes 1/2 heart of damage | ||
119 | SF25 | The player takes 1/2 heart of damage | The on-screen hearts visually empty by 1/2 heart | The on-screen hearts visually empty by 1/2 heart | ||
120 | SF26 | Player hearts empty | Player dies | Player dies | ||
121 | SF27 | Melee attack with an enemy adjacent to the player | Enemy is damaged | Enemy is damaged | ||
122 | SF28 | Resource sometimes apears in place of enemy | Resource sometimes apears in place of enemy | |||
123 | SF29 | Onscreen points incease by 10 | Onscreen points incease by 10 | |||
124 | SF30 | Move over a speed powerup | The character moves 3x faster for 5 seconds | The character moves 3x faster for 5 seconds | ||
125 | SF31 | Move over a fire rate powerup | The character fires 5x as fast for 5 seconds | The character fires 5x as fast for 5 seconds | ||
126 | SF32 | Move over a score multiplier powerup | The score increases 5x as fast for 5 seconds | The score increases 5x as fast for 5 seconds | ||
127 | SF33 | Move over a dropped weapon | The weapon disapears | The weapon disapears | ||
128 | SF34 | The character weapon improves | The character weapon improves | |||
129 | SF35 | Move over a heart pickup whilst: | ||||
130 | SF36 | being at full hearts | Health is now full | Health is now full | ||
131 | SF37 | being half a heart below full health | Health is now full | Health is now full | ||
132 | SF38 | being one heart below full health | Health is now full | Health is now full | ||
133 | SF39 | being two hearts below full health | Health is now one health below full | Health is now one health below full | ||
134 | Rounds | |||||
135 | SR1 | Start a round | An objective is displayed for the rest of the round | An objective is displayed for the rest of the round | ||
136 | SR2 | The character is displayed for the rest of the round | The character is displayed for the rest of the round | |||
137 | SR3 | The points are displayed for the rest of the round | The points are displayed for the rest of the round | |||
138 | SR4 | The minimap is displayed for the rest of the round | The minimap is displayed for the rest of the round | |||
139 | SR5 | Hearts are displayed for the rest of the round | Hearts are displayed for the rest of the round | |||
140 | SR6 | Explore map of the same round several times | Enemies spawn in random locations each round | Enemies spawn in random locations each round | ||
141 | SR7 | Move to the end location of a location objective | The round ends and the next round is unlocked | The round ends and the next round is unlocked | ||
142 | SR8 | Onscreen points increase by 100 | Onscreen points increase by 100 | |||
143 | SR9 | Wait for a survival objective to run down | The onscreen timer decreases second by second | The onscreen timer decreases second by second | ||
144 | SR10 | Enemies spawn regularlly as time decreases | Enemies spawn regularlly as time decreases | |||
145 | SR11 | The unique enemy spawns half way through | The unique enemy spawns half way through | |||
146 | SR12 | Wait for the timer to run out | The round ends and the next round is unlocked | The round ends and the next round is unlocked | ||
147 | SR13 | Onscreen points increase by 100 | Onscreen points increase by 100 | |||
148 | SR14 | Start several rounds | There are eight or more different objectives | There are eight or more different objectives | ||
149 | SR15 | Examine all rounds | Eight or more university locations are modeled | Eight or more university locations are modeled | ||
150 | SR16 | Take damage such that health drops to empty | The round ends and the failure screen is displayed | The round ends and the failure screen is displayed | ||
151 | SR17 | Fail a round | Points are set to 0 | Points are set to 0 | ||
152 | SR18 | Health is restored to max | Health is restored to max | |||
153 | SR19 | All weapon upgrades are lost | All weapon upgrades are lost | |||
154 | SR20 | Load main menu through inital startup | Round 1 only unlocked | Round 1 only unlocked | ||
155 | SR21 | Load main menu through failure in round 1 | Round 1 only unlocked | Round 1 only unlocked | ||
156 | SR22 | Load main menu through failure in round 2 | Round 1 only unlocked | Round 1 only unlocked | ||
157 | SR23 | Load main menu through failure in round 3 | Round 1 only unlocked | Round 1 only unlocked | ||
158 | SR24 | Load main menu through failure in round 4 | Round 1 only unlocked | Round 1 only unlocked | ||
159 | SR25 | Load main menu through failure in round 5 | Round 1 only unlocked | Round 1 only unlocked | ||
160 | SR26 | Load main menu through failure in round 6 | Round 1 only unlocked | Round 1 only unlocked | ||
161 | SR27 | Load main menu through failure in round 7 | Round 1 only unlocked | Round 1 only unlocked | ||
162 | SR28 | Load main menu through failure in round 8 | Round 1 only unlocked | Round 1 only unlocked | ||
163 | SR29 | Load main menu through success in round 1 | Rounds 1-2 unlocked | Rounds 1-2 unlocked | ||
164 | SR30 | Load main menu through success in round 2 | Rounds 1-3 unlocked | Rounds 1-3 unlocked | ||
165 | SR31 | Load main menu through success in round 3 | Rounds 1-4 unlocked | Rounds 1-4 unlocked | ||
166 | SR32 | Load main menu through success in round 4 | Rounds 1-5 unlocked | Rounds 1-5 unlocked | ||
167 | SR33 | Load main menu through success in round 5 | Rounds 1-6 unlocked | Rounds 1-6 unlocked | ||
168 | SR34 | Load main menu through success in round 6 | Rounds 1-7 unlocked | Rounds 1-7 unlocked | ||
169 | SR35 | Load main menu through success in round 7 | Rounds 1-8 unlocked | Rounds 1-8 unlocked | ||
170 | SR36 | Succeed round 8 | Win screen is displayed | Win screen is displayed | ||
171 | SR37 | Total points are displayed | Total points are displayed | |||
172 | SR38 | Load several rounds | There are five or more different obstacles | There are five or more different obstacles | ||
173 | SR39 | Move character up | Minimap reveals map borders around the character | Minimap reveals map borders around the character | ||
174 | SR40 | Move down by the same amount | Minimap retains revealed map borders | Minimap retains revealed map borders | ||
175 | SR41 | Move character left | Minimap reveals map borders around the character | Minimap reveals map borders around the character | ||
176 | SR42 | Move right by the same amount | Minimap retains revealed map borders | Minimap retains revealed map borders | ||
177 | SR43 | Move character down | Minimap reveals map borders around the character | Minimap reveals map borders around the character | ||
178 | SR44 | Move up by the same amount | Minimap retains revealed map borders | Minimap retains revealed map borders | ||
179 | SR45 | Move character right | Minimap reveals map borders around the character | Minimap reveals map borders around the character | ||
180 | SR46 | Move left by the same amount | Minimap retains revealed map borders | Minimap retains revealed map borders | ||
181 | SR47 | Move up to reveal enemy | Enemy added to minimap | Enemy added to minimap | ||
182 | SR48 | Move up to reveal enemy | Enemy added to minimap | Enemy added to minimap | ||
183 | SR49 | Move up to reveal enemy | Enemy added to minimap | Enemy added to minimap | ||
184 | SR50 | Move up to reveal enemy | Enemy added to minimap | Enemy added to minimap | ||
185 | Resource Continuity | |||||
186 | Load round 2 after completing round 1 with: | |||||
187 | ST1 | 0 points; no weapon; 1/2 hearts | Resources remain through round transition | Resources remain through round transition | ||
188 | ST2 | 20 points; sword; 2 hearts | Resources remain through round transition | Resources remain through round transition | ||
189 | ST3 | 100 points; pistol; 3 hearts | Resources remain through round transition | Resources remain through round transition | ||
190 | ST4 | 0 points; sword; 3 hearts | Resources remain through round transition | Resources remain through round transition | ||
191 | ST5 | 20 points; pistol; 1/2 hearts | Resources remain through round transition | Resources remain through round transition | ||
192 | ST6 | 100 points; no weapon; 2 hearts | Resources remain through round transition | Resources remain through round transition | ||
193 | ST7 | 0 points; pistol; 2 hearts | Resources remain through round transition | Resources remain through round transition | ||
194 | ST8 | 20 points; no weapon; 3 hearts | Resources remain through round transition | Resources remain through round transition | ||
195 | ST9 | 100 points; sword; 1/2 hearts | Resources remain through round transition | Resources remain through round transition | ||
196 | Load round 3 after completing round 2 with: | |||||
197 | ST10 | 0 points; no weapon; 1/2 hearts | Resources remain through round transition | Resources remain through round transition | ||
198 | ST11 | 20 points; sword; 2 hearts | Resources remain through round transition | Resources remain through round transition | ||
199 | ST12 | 100 points; pistol; 3 hearts | Resources remain through round transition | Resources remain through round transition | ||
200 | ST13 | 0 points; sword; 3 hearts | Resources remain through round transition | Resources remain through round transition | ||
201 | ST14 | 20 points; pistol; 1/2 hearts | Resources remain through round transition | Resources remain through round transition | ||
202 | ST15 | 100 points; no weapon; 2 hearts | Resources remain through round transition | Resources remain through round transition | ||
203 | ST16 | 0 points; pistol; 2 hearts | Resources remain through round transition | Resources remain through round transition | ||
204 | ST17 | 20 points; no weapon; 3 hearts | Resources remain through round transition | Resources remain through round transition | ||
205 | ST18 | 100 points; sword; 1/2 hearts | Resources remain through round transition | Resources remain through round transition | ||
206 | Load round 4 after completing round 3 with: | |||||
207 | ST19 | 0 points; no weapon; 1/2 hearts | Resources remain through round transition | Resources remain through round transition | ||
208 | ST20 | 20 points; sword; 2 hearts | Resources remain through round transition | Resources remain through round transition | ||
209 | ST21 | 100 points; pistol; 3 hearts | Resources remain through round transition | Resources remain through round transition | ||
210 | ST22 | 0 points; sword; 3 hearts | Resources remain through round transition | Resources remain through round transition | ||
211 | ST23 | 20 points; pistol; 1/2 hearts | Resources remain through round transition | Resources remain through round transition | ||
212 | ST24 | 100 points; no weapon; 2 hearts | Resources remain through round transition | Resources remain through round transition | ||
213 | ST25 | 0 points; pistol; 2 hearts | Resources remain through round transition | Resources remain through round transition | ||
214 | ST26 | 20 points; no weapon; 3 hearts | Resources remain through round transition | Resources remain through round transition | ||
215 | ST27 | 100 points; sword; 1/2 hearts | Resources remain through round transition | Resources remain through round transition | ||
216 | Load round 5 after completing round 4 with: | |||||
217 | ST28 | 0 points; no weapon; 1/2 hearts | Resources remain through round transition | Resources remain through round transition | ||
218 | ST29 | 20 points; sword; 2 hearts | Resources remain through round transition | Resources remain through round transition | ||
219 | ST30 | 100 points; pistol; 3 hearts | Resources remain through round transition | Resources remain through round transition | ||
220 | ST31 | 0 points; sword; 3 hearts | Resources remain through round transition | Resources remain through round transition | ||
221 | ST32 | 20 points; pistol; 1/2 hearts | Resources remain through round transition | Resources remain through round transition | ||
222 | ST33 | 100 points; no weapon; 2 hearts | Resources remain through round transition | Resources remain through round transition | ||
223 | ST34 | 0 points; pistol; 2 hearts | Resources remain through round transition | Resources remain through round transition | ||
224 | ST35 | 20 points; no weapon; 3 hearts | Resources remain through round transition | Resources remain through round transition | ||
225 | ST36 | 100 points; sword; 1/2 hearts | Resources remain through round transition | Resources remain through round transition | ||
226 | Load round 6 after completing round 5 with: | |||||
227 | ST37 | 0 points; no weapon; 1/2 hearts | Resources remain through round transition | Resources remain through round transition | ||
228 | ST38 | 20 points; sword; 2 hearts | Resources remain through round transition | Resources remain through round transition | ||
229 | ST39 | 100 points; pistol; 3 hearts | Resources remain through round transition | Resources remain through round transition | ||
230 | ST40 | 0 points; sword; 3 hearts | Resources remain through round transition | Resources remain through round transition | ||
231 | ST41 | 20 points; pistol; 1/2 hearts | Resources remain through round transition | Resources remain through round transition | ||
232 | ST42 | 100 points; no weapon; 2 hearts | Resources remain through round transition | Resources remain through round transition | ||
233 | ST43 | 0 points; pistol; 2 hearts | Resources remain through round transition | Resources remain through round transition | ||
234 | ST44 | 20 points; no weapon; 3 hearts | Resources remain through round transition | Resources remain through round transition | ||
235 | ST45 | 100 points; sword; 1/2 hearts | Resources remain through round transition | Resources remain through round transition | ||
236 | Load round 7 after completing round 6 with: | |||||
237 | ST46 | 0 points; no weapon; 1/2 hearts | Resources remain through round transition | Resources remain through round transition | ||
238 | ST47 | 20 points; sword; 2 hearts | Resources remain through round transition | Resources remain through round transition | ||
239 | ST48 | 100 points; pistol; 3 hearts | Resources remain through round transition | Resources remain through round transition | ||
240 | ST49 | 0 points; sword; 3 hearts | Resources remain through round transition | Resources remain through round transition | ||
241 | ST50 | 20 points; pistol; 1/2 hearts | Resources remain through round transition | Resources remain through round transition | ||
242 | ST51 | 100 points; no weapon; 2 hearts | Resources remain through round transition | Resources remain through round transition | ||
243 | ST52 | 0 points; pistol; 2 hearts | Resources remain through round transition | Resources remain through round transition | ||
244 | ST53 | 20 points; no weapon; 3 hearts | Resources remain through round transition | Resources remain through round transition | ||
245 | ST54 | 100 points; sword; 1/2 hearts | Resources remain through round transition | Resources remain through round transition | ||
246 | Load round 8 after completing round 7 with: | |||||
247 | ST55 | 0 points; no weapon; 1/2 hearts | Resources remain through round transition | Resources remain through round transition | ||
248 | ST56 | 20 points; sword; 2 hearts | Resources remain through round transition | Resources remain through round transition | ||
249 | ST57 | 100 points; pistol; 3 hearts | Resources remain through round transition | Resources remain through round transition | ||
250 | ST58 | 0 points; sword; 3 hearts | Resources remain through round transition | Resources remain through round transition | ||
251 | ST59 | 20 points; pistol; 1/2 hearts | Resources remain through round transition | Resources remain through round transition | ||
252 | ST60 | 100 points; no weapon; 2 hearts | Resources remain through round transition | Resources remain through round transition | ||
253 | ST61 | 0 points; pistol; 2 hearts | Resources remain through round transition | Resources remain through round transition | ||
254 | ST62 | 20 points; no weapon; 3 hearts | Resources remain through round transition | Resources remain through round transition | ||
255 | ST63 | 100 points; sword; 1/2 hearts | Resources remain through round transition | Resources remain through round transition | ||
256 | Non-Functional | |||||
257 | SN1 | Rounds take approximately 5 minutes to complete. | Round gameplay occurs in relevent time | |||
258 | SN2 | Game uses arcady / cartoony style graphics. | Apperance matches | |||
259 | SN3 | Background is flat, but characters and obstacles appear from the side. | Apperance matches |