System Testing : Sheet1
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Evidence can be found hereSuccess
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Testing Key:Failure due to unimplemention
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Outright Failure
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Test IDDescriptionExpectedActual?Notes
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Movement
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SM1Press W on unobstructed groundCharacter moves upCharacter moves up
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SM2Character changes to up walking spriteCharacter changes to up walking sprite
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SM3Press W in unobstructed waterCharacter moves upCharacter moves up
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SM4Character changes to upswimming spriteCharacter changes to upswimming sprite
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SM5Press A on unobstructed groundCharacter moves leftCharacter moves left
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SM6Character changes to left walking spriteCharacter changes to left walking sprite
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SM7Press A in unobstructed waterCharacter moves leftCharacter moves left
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SM8Character changes to left swimming spriteCharacter changes to left swimming sprite
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SM9Press S on unobstructed groundCharacter moves downCharacter moves down
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SM10Character changes to down walking spriteCharacter changes to down walking sprite
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SM11Press S in unobstructed waterCharacter moves downCharacter moves down
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SM12Character changes to down swimming spriteCharacter changes to down swimming sprite
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SM13Press D on unobstructed groundCharacter moves rightCharacter moves right
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SM14Character changes to right walking spriteCharacter changes to right walking sprite
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SM15Press D in unobstructed waterCharacter moves rightCharacter moves right
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SM16Character changes to right swimming spriteCharacter changes to right swimming sprite
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SM17Walk unobstructed from ground to waterCharacter speeds upCharacter speeds up
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SM18Character changes to swimming spriteCharacter changes to swimming sprite
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SM19Walk unobstructed from water to groundCharacter slows downCharacter slows down
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SM20Character changes to walking spriteCharacter changes to walking sprite
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SM21Press space above waterCharacter sprite does not changeCharacter sprite does not change
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SM22Wait 5 secondsCharacter stays at same speedCharacter stays at same speed
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SM23Press space above groundCharacter changes to flying spriteCharacter changes to flying sprite
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SM24Wait 5 secondsCharacter stays at same speed for period afterCharacter stays at same speed for period after
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SM25Press space then WCharacter moves up quicklyCharacter moves up quickly
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SM26Character changes to up flying spriteCharacter changes to up flying sprite
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SM27Wait 5 seconds above groundCharacter changes to up walking spriteCharacter changes to up walking sprite
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SM28Wait 5 seconds above waterCharacter changes to up swimming spriteCharacter changes to up swimming sprite
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SM29Press space then ACharacter moves left quicklyCharacter moves left quickly
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SM30Character changes to left flying spriteCharacter changes to left flying sprite
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SM31Wait 5 seconds above groundCharacter changes to left walking spriteCharacter changes to left walking sprite
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SM32Wait 5 seconds above waterCharacter changes to left swimming spriteCharacter changes to left swimming sprite
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SM33Press space then SCharacter moves down quicklyCharacter moves down quickly
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SM34Character changes to down flying spriteCharacter changes to down flying sprite
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SM35Wait 5 seconds above groundCharacter changes to down walking spriteCharacter changes to down walking sprite
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SM36Wait 5 seconds above waterCharacter changes to down swimming spriteCharacter changes to down swimming sprite
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SM37Press space then DCharacter moves right quicklyCharacter moves right quickly
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SM38Character changes to right flying spriteCharacter changes to right flying sprite
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SM39Wait 5 seconds above groundCharacter changes to down walking spriteCharacter changes to down walking sprite
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SM40Wait 5 seconds above waterCharacter changes to down swimming spriteCharacter changes to down swimming sprite
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Collision
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Walk into a blocking obstacle:
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SC1By moving upCharacter stops movingCharacter stops moving
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SC2By moving leftCharacter stops movingCharacter stops moving
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SC3By moving downCharacter stops movingCharacter stops moving
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SC4By moving rightCharacter stops movingCharacter stops moving
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Fly into a blocking obstacle:
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SC5By moving upCharacter stops movingCharacter stops moving
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SC6By moving leftCharacter stops movingCharacter stops moving
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SC7By moving downCharacter stops movingCharacter stops moving
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SC8By moving rightCharacter stops movingCharacter stops moving
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Swim into a blocking obstacle:
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SC9By moving upCharacter stops movingCharacter stops moving
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SC10By moving leftCharacter stops movingCharacter stops moving
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SC11By moving downCharacter stops movingCharacter stops moving
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SC12By moving rightCharacter stops movingCharacter stops moving
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Walk into a blocking obstacle:
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SC13By moving upCharacter stops movingCharacter stops moving
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SC14By moving leftCharacter stops movingCharacter stops moving
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SC15By moving downCharacter stops movingCharacter stops moving
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SC16By moving rightCharacter stops movingCharacter stops moving
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Fly into a blocked tile:
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SC17By moving upCharacter stops movingCharacter stops moving
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SC18By moving leftCharacter stops movingCharacter stops moving
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SC19By moving downCharacter stops movingCharacter stops moving
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SC20By moving rightCharacter stops movingCharacter stops moving
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Swim into a blocked tile:
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SC21By moving upCharacter stops movingCharacter stops moving
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SC22By moving leftCharacter stops movingCharacter stops moving
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SC23By moving downCharacter stops movingCharacter stops moving
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SC24By moving rightCharacter stops movingCharacter stops moving
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Walk into a enemy:
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SC25By moving upCharacter stops movingCharacter stops moving
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SC26By moving leftCharacter stops movingCharacter stops moving
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SC27By moving downCharacter stops movingCharacter stops moving
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SC28By moving rightCharacter stops movingCharacter stops moving
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Fly into a enemy:
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SC29By moving upCharacter stops movingCharacter stops moving
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SC30By moving leftCharacter stops movingCharacter stops moving
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SC31By moving downCharacter stops movingCharacter stops moving
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SC32By moving rightCharacter stops movingCharacter stops moving
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Swim into a enemy:
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SC33By moving upCharacter stops movingCharacter stops moving
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SC34By moving leftCharacter stops movingCharacter stops moving
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SC35By moving downCharacter stops movingCharacter stops moving
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SC36By moving rightCharacter stops movingCharacter stops moving
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Fighting
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SF1Move mouse cursor onscreenCursor is visibleCursor is visible
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SF2Cursor movement is free on screenCursor movement is free on screen
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SF3Left click mouse on screen with a gun
Projectile apears at character and moves at cursor
Projectile apears at character and moves at cursor
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SF4Left click mouse on screen without a gunPlayer melee attacks infront on itPlayer melee attacks infront on it
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SF5Fire projectile to collide with blocking obstacleProjectile disapearsProjectile disapears
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SF6Fire projectile to collide with blocked tileProjectile disapearsProjectile disapears
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SF7Fire projectile to collide with unmoving enemyProjectile disapearsProjectile disapears
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SF8Enemy is damagedEnemy is damaged
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SF9Resource sometimes apears in place of enemyResource sometimes apears in place of enemy
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SF10Onscreen Points increase by 10Onscreen Points increase by 10
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SF11Fire projectile to collide with a moving enemyProjectile disapearsProjectile disapears
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SF12Enemy is damagedEnemy is damaged
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SF13Resource sometimes apears in place of enemyResource sometimes apears in place of enemy
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SF14Onscreen points increase by 10Onscreen points increase by 10
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Move such that a melee enemy is on-screen:
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SF15Up relative to the playerThe enemy moves towards the characterThe enemy moves towards the character
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SF16Left relative to the playerThe enemy moves towards the characterThe enemy moves towards the character
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SF17Down relative to the playerThe enemy moves towards the characterThe enemy moves towards the character
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SF18Right relative to the playerThe enemy moves towards the characterThe enemy moves towards the character
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Move such that a ranged enemy is on-screen:
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SF19Up relative to the playerThe enemy fires towards the characterThe enemy fires towards the character
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SF20Left relative to the playerThe enemy fires towards the characterThe enemy fires towards the character
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SF21Down relative to the playerThe enemy fires towards the characterThe enemy fires towards the character
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SF22Right relative to the playerThe enemy fires towards the characterThe enemy fires towards the character
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SF23Move such that a melee enemy hits the playerThe character takes 1/2 heart of damageThe character takes 1/2 heart of damage
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SF24Move such that a projectile hits the playerThe character takes 1/2 heart of damageThe character takes 1/2 heart of damage
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SF25The player takes 1/2 heart of damage
The on-screen hearts visually empty by 1/2 heart
The on-screen hearts visually empty by 1/2 heart
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SF26Player hearts emptyPlayer diesPlayer dies
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SF27
Melee attack with an enemy adjacent to the player
Enemy is damagedEnemy is damaged
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SF28Resource sometimes apears in place of enemyResource sometimes apears in place of enemy
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SF29Onscreen points incease by 10Onscreen points incease by 10
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SF30Move over a speed powerupThe character moves 3x faster for 5 secondsThe character moves 3x faster for 5 seconds
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SF31Move over a fire rate powerupThe character fires 5x as fast for 5 secondsThe character fires 5x as fast for 5 seconds
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SF32Move over a score multiplier powerupThe score increases 5x as fast for 5 secondsThe score increases 5x as fast for 5 seconds
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SF33Move over a dropped weaponThe weapon disapearsThe weapon disapears
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SF34The character weapon improvesThe character weapon improves
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SF35Move over a heart pickup whilst:
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SF36being at full heartsHealth is now fullHealth is now full
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SF37being half a heart below full healthHealth is now fullHealth is now full
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SF38being one heart below full healthHealth is now fullHealth is now full
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SF39being two hearts below full healthHealth is now one health below fullHealth is now one health below full
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Rounds
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SR1Start a round
An objective is displayed for the rest of the round
An objective is displayed for the rest of the round
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SR2
The character is displayed for the rest of the round
The character is displayed for the rest of the round
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SR3
The points are displayed for the rest of the round
The points are displayed for the rest of the round
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SR4
The minimap is displayed for the rest of the round
The minimap is displayed for the rest of the round
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SR5Hearts are displayed for the rest of the roundHearts are displayed for the rest of the round
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SR6Explore map of the same round several times
Enemies spawn in random locations each round
Enemies spawn in random locations each round
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SR7Move to the end location of a location objectiveThe round ends and the next round is unlockedThe round ends and the next round is unlocked
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SR8Onscreen points increase by 100Onscreen points increase by 100
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SR9Wait for a survival objective to run down
The onscreen timer decreases second by second
The onscreen timer decreases second by second
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SR10Enemies spawn regularlly as time decreasesEnemies spawn regularlly as time decreases
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SR11The unique enemy spawns half way throughThe unique enemy spawns half way through
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SR12Wait for the timer to run outThe round ends and the next round is unlockedThe round ends and the next round is unlocked
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SR13Onscreen points increase by 100Onscreen points increase by 100
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SR14Start several roundsThere are eight or more different objectivesThere are eight or more different objectives
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SR15Examine all roundsEight or more university locations are modeledEight or more university locations are modeled
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SR16Take damage such that health drops to empty
The round ends and the failure screen is displayed
The round ends and the failure screen is displayed
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SR17Fail a roundPoints are set to 0Points are set to 0
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SR18Health is restored to maxHealth is restored to max
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SR19All weapon upgrades are lostAll weapon upgrades are lost
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SR20Load main menu through inital startupRound 1 only unlockedRound 1 only unlocked
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SR21Load main menu through failure in round 1Round 1 only unlockedRound 1 only unlocked
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SR22Load main menu through failure in round 2Round 1 only unlockedRound 1 only unlocked
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SR23Load main menu through failure in round 3Round 1 only unlockedRound 1 only unlocked
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SR24Load main menu through failure in round 4Round 1 only unlockedRound 1 only unlocked
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SR25Load main menu through failure in round 5Round 1 only unlockedRound 1 only unlocked
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SR26Load main menu through failure in round 6Round 1 only unlockedRound 1 only unlocked
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SR27Load main menu through failure in round 7Round 1 only unlockedRound 1 only unlocked
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SR28Load main menu through failure in round 8Round 1 only unlockedRound 1 only unlocked
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SR29Load main menu through success in round 1Rounds 1-2 unlockedRounds 1-2 unlocked
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SR30Load main menu through success in round 2Rounds 1-3 unlockedRounds 1-3 unlocked
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SR31Load main menu through success in round 3Rounds 1-4 unlockedRounds 1-4 unlocked
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SR32Load main menu through success in round 4Rounds 1-5 unlockedRounds 1-5 unlocked
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SR33Load main menu through success in round 5Rounds 1-6 unlockedRounds 1-6 unlocked
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SR34Load main menu through success in round 6Rounds 1-7 unlockedRounds 1-7 unlocked
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SR35Load main menu through success in round 7Rounds 1-8 unlockedRounds 1-8 unlocked
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SR36Succeed round 8Win screen is displayedWin screen is displayed
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SR37Total points are displayedTotal points are displayed
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SR38Load several roundsThere are five or more different obstaclesThere are five or more different obstacles
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SR39Move character up
Minimap reveals map borders around the character
Minimap reveals map borders around the character
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SR40Move down by the same amountMinimap retains revealed map bordersMinimap retains revealed map borders
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SR41Move character left
Minimap reveals map borders around the character
Minimap reveals map borders around the character
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SR42Move right by the same amountMinimap retains revealed map bordersMinimap retains revealed map borders
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SR43Move character down
Minimap reveals map borders around the character
Minimap reveals map borders around the character
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SR44Move up by the same amountMinimap retains revealed map bordersMinimap retains revealed map borders
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SR45Move character right
Minimap reveals map borders around the character
Minimap reveals map borders around the character
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SR46Move left by the same amountMinimap retains revealed map bordersMinimap retains revealed map borders
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SR47Move up to reveal enemyEnemy added to minimapEnemy added to minimap
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SR48Move up to reveal enemyEnemy added to minimapEnemy added to minimap
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SR49Move up to reveal enemyEnemy added to minimapEnemy added to minimap
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SR50Move up to reveal enemyEnemy added to minimapEnemy added to minimap
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Resource Continuity
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Load round 2 after completing round 1 with:
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ST10 points; no weapon; 1/2 heartsResources remain through round transitionResources remain through round transition
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ST220 points; sword; 2 heartsResources remain through round transitionResources remain through round transition
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ST3100 points; pistol; 3 heartsResources remain through round transitionResources remain through round transition
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ST40 points; sword; 3 heartsResources remain through round transitionResources remain through round transition
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ST520 points; pistol; 1/2 heartsResources remain through round transitionResources remain through round transition
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ST6100 points; no weapon; 2 heartsResources remain through round transitionResources remain through round transition
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ST70 points; pistol; 2 heartsResources remain through round transitionResources remain through round transition
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ST820 points; no weapon; 3 heartsResources remain through round transitionResources remain through round transition
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ST9100 points; sword; 1/2 heartsResources remain through round transitionResources remain through round transition
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Load round 3 after completing round 2 with:
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ST100 points; no weapon; 1/2 heartsResources remain through round transitionResources remain through round transition
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ST1120 points; sword; 2 heartsResources remain through round transitionResources remain through round transition
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ST12100 points; pistol; 3 heartsResources remain through round transitionResources remain through round transition
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ST130 points; sword; 3 heartsResources remain through round transitionResources remain through round transition
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ST1420 points; pistol; 1/2 heartsResources remain through round transitionResources remain through round transition
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ST15100 points; no weapon; 2 heartsResources remain through round transitionResources remain through round transition
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ST160 points; pistol; 2 heartsResources remain through round transitionResources remain through round transition
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ST1720 points; no weapon; 3 heartsResources remain through round transitionResources remain through round transition
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ST18100 points; sword; 1/2 heartsResources remain through round transitionResources remain through round transition
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Load round 4 after completing round 3 with:
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ST190 points; no weapon; 1/2 heartsResources remain through round transitionResources remain through round transition
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ST2020 points; sword; 2 heartsResources remain through round transitionResources remain through round transition
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ST21100 points; pistol; 3 heartsResources remain through round transitionResources remain through round transition
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ST220 points; sword; 3 heartsResources remain through round transitionResources remain through round transition
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ST2320 points; pistol; 1/2 heartsResources remain through round transitionResources remain through round transition
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ST24100 points; no weapon; 2 heartsResources remain through round transitionResources remain through round transition
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ST250 points; pistol; 2 heartsResources remain through round transitionResources remain through round transition
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ST2620 points; no weapon; 3 heartsResources remain through round transitionResources remain through round transition
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ST27100 points; sword; 1/2 heartsResources remain through round transitionResources remain through round transition
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Load round 5 after completing round 4 with:
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ST280 points; no weapon; 1/2 heartsResources remain through round transitionResources remain through round transition
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ST2920 points; sword; 2 heartsResources remain through round transitionResources remain through round transition
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ST30100 points; pistol; 3 heartsResources remain through round transitionResources remain through round transition
220
ST310 points; sword; 3 heartsResources remain through round transitionResources remain through round transition
221
ST3220 points; pistol; 1/2 heartsResources remain through round transitionResources remain through round transition
222
ST33100 points; no weapon; 2 heartsResources remain through round transitionResources remain through round transition
223
ST340 points; pistol; 2 heartsResources remain through round transitionResources remain through round transition
224
ST3520 points; no weapon; 3 heartsResources remain through round transitionResources remain through round transition
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ST36100 points; sword; 1/2 heartsResources remain through round transitionResources remain through round transition
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Load round 6 after completing round 5 with:
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ST370 points; no weapon; 1/2 heartsResources remain through round transitionResources remain through round transition
228
ST3820 points; sword; 2 heartsResources remain through round transitionResources remain through round transition
229
ST39100 points; pistol; 3 heartsResources remain through round transitionResources remain through round transition
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ST400 points; sword; 3 heartsResources remain through round transitionResources remain through round transition
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ST4120 points; pistol; 1/2 heartsResources remain through round transitionResources remain through round transition
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ST42100 points; no weapon; 2 heartsResources remain through round transitionResources remain through round transition
233
ST430 points; pistol; 2 heartsResources remain through round transitionResources remain through round transition
234
ST4420 points; no weapon; 3 heartsResources remain through round transitionResources remain through round transition
235
ST45100 points; sword; 1/2 heartsResources remain through round transitionResources remain through round transition
236
Load round 7 after completing round 6 with:
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ST460 points; no weapon; 1/2 heartsResources remain through round transitionResources remain through round transition
238
ST4720 points; sword; 2 heartsResources remain through round transitionResources remain through round transition
239
ST48100 points; pistol; 3 heartsResources remain through round transitionResources remain through round transition
240
ST490 points; sword; 3 heartsResources remain through round transitionResources remain through round transition
241
ST5020 points; pistol; 1/2 heartsResources remain through round transitionResources remain through round transition
242
ST51100 points; no weapon; 2 heartsResources remain through round transitionResources remain through round transition
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ST520 points; pistol; 2 heartsResources remain through round transitionResources remain through round transition
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ST5320 points; no weapon; 3 heartsResources remain through round transitionResources remain through round transition
245
ST54100 points; sword; 1/2 heartsResources remain through round transitionResources remain through round transition
246
Load round 8 after completing round 7 with:
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ST550 points; no weapon; 1/2 heartsResources remain through round transitionResources remain through round transition
248
ST5620 points; sword; 2 heartsResources remain through round transitionResources remain through round transition
249
ST57100 points; pistol; 3 heartsResources remain through round transitionResources remain through round transition
250
ST580 points; sword; 3 heartsResources remain through round transitionResources remain through round transition
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ST5920 points; pistol; 1/2 heartsResources remain through round transitionResources remain through round transition
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ST60100 points; no weapon; 2 heartsResources remain through round transitionResources remain through round transition
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ST610 points; pistol; 2 heartsResources remain through round transitionResources remain through round transition
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ST6220 points; no weapon; 3 heartsResources remain through round transitionResources remain through round transition
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ST63100 points; sword; 1/2 heartsResources remain through round transitionResources remain through round transition
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Non-Functional
257
SN1Rounds take approximately 5 minutes to complete.Round gameplay occurs in relevent time
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SN2Game uses arcady / cartoony style graphics.Apperance matches
259
SN3Background is flat, but characters and obstacles appear from the side.Apperance matches